philhost.blogg.se

Xamarin forms mac os x
Xamarin forms mac os x











  1. Xamarin forms mac os x update#
  2. Xamarin forms mac os x code#
  3. Xamarin forms mac os x mac#
  4. Xamarin forms mac os x windows#

  • Edit ist and remove the source entry (NSMainStoryboardFile).
  • Import any assets such as images or fonts.
  • In your macOS project, add a reference to your Xamarin.Forms project (shared or PCL).
  • Add the Xamarin.Forms 2.3.5.233-pre1 pre-release NuGet.
  • Here’s the quick list of what you need to do:

    Xamarin forms mac os x windows#

    You may leave it there, but you’ll end up with two windows when your application runs. The Cocoa App template is configured with a storyboard implementation, which you won’t need.

    Xamarin forms mac os x mac#

    To do that in Xamarin.Studio or Visual Studio for Mac, add a new project to the solution and choose Mac > App > Cocoa App. Until Xamarin.Forms templates adds a Cocoa App, we can easily add it ourselves. When the time comes for you to integrate your Xamarin.Forms macOS project into a continuous integration system, rest easy that you can build for macOS on Windows just as you can now for iOS. There is an excellent Xamarin.Mac guide here that covers the prerequisites. Configuring a macOS Projectĭeveloping for macOS is a Mac only feature, so the same rules apply as when you are doing a Xamarin.Mac application. Let’s run through adding this new project to an existing Xamarin.Forms solution, the hurdles you may face, and the current and future state of the platform features. And I have to say “application” because that’s desktop, right?Īs I featured in last week’s Xamarin.Forms 2.3.5 pre-release announcement, macOS support in Xamarin.Forms is now in Preview. For more information, see Platform Support macOS Status in the Xamarin.Forms GitHub repository.It’s amazing to think that you can now have a running native macOS application with just a few tweaks to a Xamarin.Forms solution.

    xamarin forms mac os x

    Not all Xamarin.Forms features are complete in this preview. Until they have support, you may need to look for alternatives. In this case, you'll need to send a request to the project's maintainer to add it. You may find that some of the libraries you use do not yet support macOS. Below are a few things you may encounter as you add macOS to your projects: Not all NuGets are ready for macOS This is a Preview, so you should expect that not everything is production ready. You can adjust the initial size and location of the window in the AppDelegate: var rect = new CoreGraphics.CGRect(200, 1000, 1024, 768) // x, y, width, height Note you may also double up on platforms like this. With recent changes made to OnPlatform you can now target any number of platforms.

    Xamarin forms mac os x code#

    The Mac project should now run your Xamarin.Forms code on macOS! image files) from the existing platform projects that are required. You can edit the menu system in the storyboard to remove unwanted items.įinally, add any local resources (eg. Select the Window and uncheck the Is Initial Controller checkbox (this is because the code above creates a window): Public override void DidFinishLaunching(NSNotification notification)ĭouble-click Main.storyboard to edit in Xcode. Window.TitleVisibility = NSWindowTitleVisibility.Hidden

    xamarin forms mac os x

    Window.Title = "Xamarin.Forms on Mac!" // choose your own Title here Window = new NSWindow(rect, style, NSBackingStore.Buffered, false) Var style = NSWindowStyle.Closable | NSWindowStyle.Resizable | NSWindowStyle.Titled Public class AppDelegate : FormsApplicationDelegate also add a using for the Xamarin.Forms project, if the namespace is different to this file If you have other dependencies that need to be initialized, do that here as well.

    xamarin forms mac os x

    Xamarin forms mac os x update#

    Update AppDelegate to initialize Xamarin.Forms, create a window, and load the Xamarin.Forms application (remembering to set an appropriate Title). Update Main.cs to initialize the AppDelegate: static class MainClass In the Mac project, right-click on References and add a reference to the Xamarin.Forms project (either Shared Project or. You should also update the other projects to use the same version of the Xamarin.Forms NuGet package.

    xamarin forms mac os x

    In the Mac project, right-click on Packages > Add Packages. Review the configuration and press Create. Type an App Name (and optionally choose a different name for the Dock Item), then press Next. In the New Project window choose Mac > App > Cocoa App and press Next. In Visual Studio for Mac, right-click on the existing Xamarin.Forms solution and choose Add > Add New Project. Adding a macOS project to Xamarin.Forms video Adding a Mac Appįollow these instructions to add a Mac app that will run on macOS Sierra and macOS El Capitan:













    Xamarin forms mac os x